2024 Elite Gaming Fest CS 2 Game Specific Rules.

EGF CS 2 Tournament Rules

Before reading the rules below please make sure that you understand the following:

These rules and regulations shall govern the EGF CS 2 Tournament. By participating in the EGF CS 2 Tournament, all applicants and players accept and agree to abide by these rules and regulations, the EGF Terms and Conditions, and the Game Specific Rules.

These 2024 EGF CS 2 Tournament Game Specific Rules will apply to all players participating in the event. Failure to abide by the rules set forth in this document may lead to penalties outlined in this document. It should be noted that the administration of the EGF reserves the right to decide on matters not specifically catered for, or detailed in these rules, or in extreme cases, decisions can be made to preserve fair play and sportsmanship.

Should you find conflicting rules or unclear information, it is your responsibility to contact the EGF for clarification before acting.

The Tournament Director's decisions, under the advisory of the Tribunal Officer and Tournament Manager, are final and can even overrule the rules stated in all documents if deemed necessary. The Tournament Director has the authority to give out default losses for single games and matches. The Tournament Director may ban a player from the tournament in accordance with the applicable rules and regulations.

EGF website terms of use apply at all times.

Emergency rule changes might take place without any notice. Players are expected to keep up to date with the rule set at all times. It is the responsibility of the captain to make sure his players are up to date with the rules and fully understand them. Rules may be changed at any time without notification to teams and/or players.

EGF will provide a Tournament Manager who will oversee the Tournament Director. The Tournament Manager reserves the right to advise the Tournament Director during disputes.

The Tribunal Officer is a lawyer who will provide the tournament officials with advice during disputes. The tournament officials may refer disputes to the Tribunal Officer for resolution.

1. Format


  • The EGF CS 2 Tournament is a best-of-three bracket-based tournament.
  • Depending on the number of Teams competing in the tournament, EGF will set up divisions based off of this number. Teams in brackets are given a set number of matches to play per Leg where they earn points based off of their match results. At the end of each Leg Teams will be promoted/relegated depending on their finishing results.
  • All matches consist of three maps (Best of Three- Bo3). The team who wins the majority of the three maps wins the match.
  • A draw is not possible, if teams draw a map (15 round wins each) they must play overtime. (Please see below for overtime rules)
  • A map consists of 30 rounds. 15 rounds per half. The match is won when one team holds the majority of the rounds attainable (16). A map draw occurs when each team holds half of the attainable rounds (15 rounds each).
  • Round difference will not be used to break ties (overtime must be played).
  • Any teams found to be ‘mutually agreeing’ to a loss; or starting a match and forfeiting exceptionally early will be penalized, and may be disqualified from the ladder.
  • Format breakdown:
    • Match format: Best of Three (BO3 – First team to win 2 out of the 3 matches wins)
    • Average Match Length: 30 to 90 min
    • Overtime: Yes
    • Fielded players: 5 vs 5
    • In case of issues, the minimum players allowed to be fielded is 4v5 or 4v4.
    • Players per team: 5
    • Reserves per team: Recommended 1 to 2
    • Roster Locks: ON

2. Map Elimination


  • Teams must join a server and perform a knife round on the map de_dust2. The winning team of the knife round will have the choice to veto the first map or chose sides on the first map. If the knife winner selects to veto the first map, they become team A in the example below.
  • Example of a Map Veto where Team A won the knife round and elected to veto the first map:
    • Team A Removes a map
    • Team B Removes a map
    • Team A Picks the first map
    • Team B Picks the second map
    • Team A Removes a map
    • Team B Removes a map
    • The remaining map is played third
  • Once the first map has been played the teams must perform another knife round on each subsequent map to determine which side to start as.

3. Map Pool


de_inferno
de_nuke
de_overpass
de_Vertigo
de_mirage
de_Train
de_Dust2

4. Time-outs and Connection Issues


4.1 - Time-outs

  • If a Player is faced with a problem that is preventing him/her from continuing to play, he/she is allowed to use the pause function.
  • The Player must announce the reason for the pause before or directly after he/she has paused the match. If no reason is given, the opposing Team may un-pause the game and continue playing.
  • Pause may only be used at the start of a round during freeze time. Before a game is un-paused, the opposing team must be notified and given time to prepare.
  • The duration of this pause/time-out is five minutes only and allows enough time for the player to re-join the server.
  • Teams are only allowed one pause/time-out per game.

4.2 - Connection Issues

  • Any team or player who intentionally disconnects from a game before the game is over will forfeit the map currently being played and be penalized accordingly.
  • Player Disconnections
    • If a player drops before the first kill in the first round of a half, then the half will be restarted.
    • If a player disconnects from the server after the first kill in the first round of the half, the game must continue until the round is complete. The clan captain must then pause the match during the freeze time in round 2 whilst the player is allowed to rejoin.
    • The player will have exactly 5 minutes to rejoin the server. If the player has not rejoined within 5 minutes, the match will continue without him. Each team is allowed one pause per match to be used if a player times out or disconnects unintentionally.
  • Server Crashes
    • If a match is interrupted by a server crash within the first three rounds of play, then the match should be restarted.
    • If a match is interrupted after the first three rounds of play the match should be continued from where it left off.
    • If a valid backup is available, it will be used and the rounds will continue as is.
    • If a valid backup is not available the match should continue where it left off.
    • In the event of a server crash, players must reconnect within 10 minutes of the server restarting. Only the remaining rounds need to be completed.

5. Configuration / Startparameters


  • The following commands are forbidden: mat_hdr_enabled
  • The following startparameters are forbidden: +mat_hdr_enabled 0/1 +mat_hdr_leven 0/1/2
  • All other configuration changes are allowed as long as they do not give an unfair edge or advantage comparable to cheating.

6. Victory Conditions


  • A match consists of up to three games.
  • A game is won once one Team has 16 of the possible 30 rounds. Draws are not possible and overtime must be played if Teams end the map tied (15-15).
  • A match is won when a team has won 2 of the 3 maps played.

7. Bomb Planting


  • Undefusable Bomb Plants - It is illegal to plant the bomb in places where it is impossible to defuse.
  • Floating Bomb Plants - It is illegal to plant the bomb in a way that it is not touching a solid entity.
  • Silent Bomb Plants - It is illegal to plant a bomb in a location where it doesn’t make the regular “beeping” noise.
  • Covered Bomb Plants - It is illegal to use objects to cover a bomb where the opposing players cannot defuse.
  • Bomb Defusing - It is illegal to defuse a bomb through any solid object.
  • Unreachable Bomb Plants - It is illegal to plant the bomb where it is impossible to reach.
  • Planting the bomb in a place that you can reach with a boost from a teammate is not part of this rule.

8. Game Settings


8.1 - Grenade limitations & purchases per player

  • Flashbang: 2
  • HE Grenade: 1
  • Smoke Grenade: 1
  • Molotov and Incendiary Grenade: 1
  • Decoy Grenade: 1
  • Total grenades per player purchased per round: 4 (Players may use grenades which have been dropped by dead players.)

9. Unfair Advantages


  • No third party (such as graphic driver) graphic settings may be changed which could give a player an unfair advantage. Settings which influence the transparency of smoke are strictly not allowed.
  • Third-Party software that change your graphics settings beyond their standard capabilities are not allowed. An example of such illegal software is the nVidiaInspector.
  • 3rd-party software (which may/may not be integrated into the game code) which bypasses the natural competitive mechanisms of the game.
  • No binds or macro's which automate any form of gameplay are allowed.
  • Players are allowed to use custom HUDs as long as no information that is included in the default HUD is added or removed.
  • All players must have ambient occlusion set to default (off) in their video card’s settings. Additionally, LOD Bias must also be set to default. Players found in violation of this rule will be considered “cheating” and will face a one-year suspension.
  • ALL players MUST use default sprites. If a player is found using ANY NON-STANDARD sprite during an official match, it will be considered a violation of the rules and may result in a loss and/or termination from the event.
  • The bomb can only be defused if the entire bomb is visible.
  • The bomb must not be planted in a position which requires more than one player to reach.
  • The bomb must not be planted in a position which requires a special type of jump (such as a strafe jump) to reach.
  • The EGF reserves the right to overturn three rounds if a team is found to have made use of an unfair map or game mechanic (such as an exploit) to prevent their opponents from defusing the bomb. A good example would be planting the bomb in the pond on Inferno in Counter-Strike Source, where a bug prevented it from being defused.
  • The use of A3D (2.0) or any program, driver or interface that simulates A3D (2.0) is strictly forbidden.
  • It is forbidden to use all kinds of overlays which will show the usage rate of the system in any way in-game (e.g. Nvidia SLI display, Rivatuner Overlay). Overlays which will show only the frames per second (FPS) are not forbidden and can be used.

10. Colour depth


  • Every Player must play with the highest colour setting in Counter-Strike (32 bit); if the Player is playing in windowed mode, then the desktop must also be on 32bit setting.

11. Custom skins, sprites, crosshairs, banned skins, etc


  • Players are not allowed to make use of custom skins, sprites, crosshairs, scoreboards, only the official models are allowed. The use of the aforementioned is strictly forbidden.
  • If a Player plays with custom files, then this will be penalized with a default loss.
  • Only Steam skins are allowed to be changed.
  • Banned Skins
    • Character models/skins
    • Players must use the default character models/skins in all official games
    • If an opponent is making use of a character model/skin that is not default they will be given a forfeit for the specific game that it was used in.
    • Evidence must be submitted that your opponent did not make use of the default character model/skin

12. Console commands


  • The only settings players may change are those within the in-game menu. Exceptions will be made for: (If you are wanting to use any other console command you must check it with the admin that is in the booth with you)
  • net_graph
  • sensitivity
  • Record
  • Crosshair Sizing
  • Left/Right hand gun changing
  • Volume
  • rate
  • cl_cmdrate
  • cl_updaterate
  • cl_interp
  • cl_interp_ratio

13. Forbidden Scripts or Exploits or 3rd Party Apps


  • No binds, macro's or scripts which automate any form of gameplay are allowed.
  • The only exception to this rule is buy-scripts, toggle, jump-throw & demo scripts.
  • No bind scripts (bind with more than one function) are allowed.
  • No binds may execute files or configs.
  • The “wait” or “VSTR” commands may not be used at all.
  • No software, hardware or drivers may be used to run a script or automate any function or macro.
  • Here is a short list of scripts that are illegal:
    • Stop shoot scripts [Use or AWP scripts]
    • Center view scripts
    • Turn scripts [180° or similar]
    • No recoil scripts
    • Burst fire scripts
    • Rate changers (Lag scripts)
    • FPS scripts
    • Anti flash scripts or binding (snd_* bindings)
    • Bunnyhop scripts
    • Stop sound scripts
  • If Teams are not sure if a script, they are using is illegal or not, they should contact the administrative team before it is used in an official match.
  • Players may be penalized for the use of forbidden scripts.
  • Players may be penalized for even having forbidden scripts within their config files regardless of if it is in use or not.
  • If three or more Players have wrong settings the Team will get a default loss.
  • Admins may under special circumstances decide on a default loss, even if less than three Players have forbidden scripts.

14. Bugs and Glitches


  • The intentional use of any bugs, glitches or errors in the game is strictly forbidden.
  • It is up to the admin’s discretion whether or not the use of said bugs, glitches or errors had an effect on the match, and whether or not the admin will reward/deduct rounds, or to force a rematch.
  • In extreme cases the penalty for using a bug/glitch/error could results in higher penalties
  • Moving through any walls/ceilings/floors or anywhere that is not intended for you to be able to do so is strictly forbidden.
  • Boosting on a teammate is generally allowed unless the boost allows a player to peek over a wall/ceiling that should not be allowed according to map design.
  • Using flash bugs are strictly forbidden
  • Throwing grenades under walls are forbidden.
  • “Map swimming or “Floating” is forbidden.
  • “Pixel walking” is forbidden. (Sitting or standing on invisible edges on the map).
  • So called “surfing” on tubes is allowed.
  • So called “fireboost” is allowed

15. Warm-up Map Check


  • Once the map has been loaded up Teams are required to check for any bugs (missing boxes, ladders and so on) before the start of the match.
  • Failing to check the map for bugs and starting the match means that both Teams have accepted the state the map is in and gameplay will be continued with these settings.
  • If the map for any reason does have a bug, Teams should vote to change the map so that the map is refreshed before you officially start the game.
  • Disputes raised in this regard will be ignored.

16. New Positions


  • If any player or team wants to use a new position which is unknown to anyone else or just known to a small part of the community, it’s strongly recommended to contact tournament officials to check if that position is allowed before using it in any official match. Players and teams have to consider that it takes time to check new positions and therefore they have to contact tournament officials in a reasonable timeframe before an official match.

17. Overtime


  • In the event of a tie, overtime will be used. Overtime consists of two, three round halves (best of 6 rounds). The starting cash is $10000. If the score is still tied after the first overtime, an additional overtime will be played. This process will be repeated until one team wins.
  • No knife round is needed. At the end of the second half teams must swap sides. If you were T in the second half you will start overtime as CT.

18. Tactical Pauses


  • Each team is allowed four (4) 30 second tactical time-outs per game.
  • The tactical time-out must occur during the freeze time only.
  • Do not abuse this. You will be given a single warning. Repeat offenders will lose the right to use tactical time-outs.
  • Teams are allowed to take all four timeouts at once by calling them all individually once the previous timeout expires.
  • Teams will not be given additional timeouts in the overtime, but the unused timeouts can still be used in overtime.

19. In-Game item’s nametag


  • Players are not allowed to use nametags on in-game items which violate the Code of Conduct. If a Player uses such a nametag during an official match the player will be penalised in accordance to the code of conduct rules.

20. Recordings & Screenshots


  • It is required that every player locally record their POV demo for all their matches.
  • Screenshots of both team’s line-ups and the scores must be taken. (it is recommended that everyone on take these screenshots)
  • Screenshots of the end scores for each match must be uploaded to the registered Toornament site by each Team. Failure to do so will results in penalties.
  • EGF will perform random spot checks, randomly asking teams for their recordings and screenshots.

21. Results


  • Both team captains must submit/accept the result on the match thread.
  • Either of the Team Captains must post the screenshots of the end-game score of all games. Screenshots must be posted within 24 hours of the match taking place.
  • If there is no match media that corresponds with the scores that were submitted, the match will be seen as not played and the result invalidated. In the case mentioned, an admin will rule the match as a double forfeit.
  • The procedure that will be used in regards to match media:
    • Teams have 24 hours from the end of the match to get their required match media uploaded to the match page.
    • If none of the required match media is uploaded to the page within that 24 hour period, the match will be ruled as a double forfeit.
    • If a match is double forfeit for not having match media, the Teams will be given a 24 hour period, from the time the forfeit was issued, in which to upload the required match media and appeal the result.
    • If a match is double forfeit for not having match media, the Teams will be given a 24 hour period, from the time the forfeit was issued, in which to upload the required match media and appeal the result. Teams must contact an admin through the EGF discord server in order to appeal the matter.

22. Servers


  • Telkom servers should be used by default, however third party servers may also be used if both teams agree to it. Only join the third party server if you agree to use it. Do not join the third party server if you do not agree to use it. If no third party server agreement is made between the two teams then the match will be played on the Telkom provided servers. By playing on a third party server, your team loses the right to dispute any server related issue, such as downtime, log-snooping and incorrect settings. Use third party servers at your own risk. No extensions or assistance will be provided to teams who have to reschedule due to an issue caused by the use of a third party server. On third party servers GOTV must be enabled and accessible at all times by any spectator without issue.
  • If a match is being broadcast, ESEA servers may not be used as they do not have GOTV relays that can be accessed.
  • The EGF servers are used on a first come first serve basis.
  • All server information can be found here

23. Coaches


  • Coaches are allowed to be used in Official EGF online matches for training purposes.
  • A coach must join the coaching slot on the server. This can be done by following these steps...
    • The coach joins the server along with the team.
    • The coach joins the same team as the rest of his/her players.
    • Once part of either the terrorist or counter-terrorist team, the coach needs to open up his/her console and type in either "coach t" or "coach ct" depending on what side he/she has joined.
    • Make sure that the coach is in the correct spot This can be done by opening up the scoreboard and looking for your name on the spectator list. It should look like this:
  • Coaches must not join spectate-all mode.
    • If a coach is found to be in a spectator slot which allows the coach to spectate all, the team in question will forfeit that specific game. (Screenshot evidence must be provided)
    • If you have followed the steps mentioned in section 23.2 and your tag does not include the (T COACH) or (CT COACH), it will be seen as you being in a spectate all slot and the above mentioned rule will apply.
    • If this is the case you must leave the server.
    • The coach will be given one chance to rejoin the server during the freeze time (Teams may call a technical pause to do this).
    • If the matter persists the coach must leave the server.
  • In some cases, coaching will not be allowed at any EGF LAN events, so teams must ensure that they do not become dependent on the coach.

24. Casting/Streams/Admins/Coaches


  • Only EGF official administrators and streamers may join the game as broadcasters or spectators. Streamers may bring a co-caster to cast with them, provided that caster is not explicitly banned from casting matches.
  • If an official caster requests a password for a lobby, neither team may refuse to give it to them. Some casts might request an interview with players before or after the game, players are well within their rights to refuse to do an interview if they wish.
  • The only people that are allowed to join the game are:
    • The 5 Players from Team A
    • One Coach from Team A
    • The 5 Players from Team B
    • One Coach from Team B
    • Official Casters, Streamers & Admins

The Elite Gaming Fest Terms and conditions apply • Right of Admission reserved • The admins decision is final • Elite Gaming Fest reserves the right to modify any and all rulesets without notifying the contestants